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Position and velocity in one dimension

Describing motion along a line with a position function, and defining velocity as the rate of change of position.

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On this page · 9 sections
  1. Choosing a coordinate system
  2. Position
  3. Time interval and displacement
  4. Average velocity
  5. Instantaneous velocity
  6. Derivatives you will use
  7. Average velocity is not always the mean of two velocities
  8. Explore derivatives
  9. Summary

Kinematics is the description of motion, without yet asking what causes it. We start with the simplest case: an object moving back and forth along a straight line, treated as a single point.

Choosing a coordinate system#

As in Vectors, the first step is a coordinate system. In one dimension that means one axis: an origin, a positive direction, and a unit vector i^\hat i pointing toward increasing xx. Together with a clock, this is a reference frame.

Position#

The object's location at time tt is given by its position coordinate x(t)x(t), a function of time that can be positive, zero or negative. Because the location relative to the origin has both a size and a direction, it is a vector, the position vector:

Position vector
r⃗(t)=x(t) i^\vec r(t) = x(t)\,\hat i
In words

vector r (t) equals x(t) i hat

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.1–4.3, Eq. (4.2.1)

The position at t=0t = 0 gets its own symbol, x0≡x(0)x_0 \equiv x(0). Position is measured in metres.

Time interval and displacement#

A time interval [t1,t2][t_1, t_2] has length Δt=t2−t1\Delta t = t_2 - t_1. The displacement during that interval is the change in position:

Displacement
Δr⃗=r⃗(t2)−r⃗(t1)=(x(t2)−x(t1)) i^≡Δx i^\Delta \vec r = \vec r(t_2) - \vec r(t_1) = \big(x(t_2) - x(t_1)\big)\,\hat i \equiv \Delta x\,\hat i
In words

capital delta vector r equals vector r (t sub 2 ) minus vector r (t sub 1 ) equals (x(t sub 2 ) minus x(t sub 1 ) ) i hat is defined as capital delta x i hat

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.1–4.3, Eq. (4.2.3)

Displacement only depends on where the motion starts and ends, not on the path in between. A car that drives 3 km east and then 3 km back west has travelled 6 km, but its displacement is zero.

Average velocity#

The average velocity over an interval is the displacement divided by the time it took:

Average velocity
vave=ΔxΔt,v⃗ave=vave i^v_\text{ave} = \frac{\Delta x}{\Delta t}, \qquad \vec v_\text{ave} = v_\text{ave}\,\hat i
In words

v sub ave equals capital delta x over capital delta t , vector v sub ave equals v sub ave i hat

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.1–4.3, Eqs. (4.3.1)–(4.3.3)

This is not the same as distance divided by time (that is the average speed). On a graph of xx against tt, vavev_\text{ave} is the slope of the straight line, the secant, joining the two points (t1,x(t1))(t_1, x(t_1)) and (t2,x(t2))(t_2, x(t_2)).

Instantaneous velocity#

A speedometer does not show an average over an interval; it shows the velocity now. To get that, shrink the interval. As Δt\Delta t gets smaller, the secant line through (t,x(t))(t, x(t)) and (t+Δt,x(t+Δt))(t + \Delta t, x(t + \Delta t)) turns into the tangent line at tt. Its slope is the instantaneous velocity:

Instantaneous velocity
v(t)=lim⁡Δt→0x(t+Δt)−x(t)Δt=dxdt,v⃗(t)=v(t) i^v(t) = \lim_{\Delta t \to 0} \frac{x(t + \Delta t) - x(t)}{\Delta t} = \frac{dx}{dt}, \qquad \vec v(t) = v(t)\,\hat i
In words

v(t) equals the limit as capital delta t goes to 0 of x(t plus capital delta t) minus x(t) over capital delta t equals dx over dt , vector v (t) equals v(t) i hat

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.1–4.3, Eqs. (4.3.5)–(4.3.6)

In the language of calculus, velocity is the derivative of position with respect to time. Its sign tells you the direction: positive means moving toward +x+x, negative toward −x-x, and zero means momentarily at rest.

Move the sliders: t1t_1 and t2t_2 set the secant (dashed line). Bring t2t_2 toward t1t_1 and the secant turns into the tangent (dotted line).

Position x(t) = x₀ + v₀t + ½bt². The graph is computed from the formula.

Derivatives you will use#

You rarely need to take the limit by hand. A constant has derivative zero, the derivative of a sum is the sum of the derivatives, and a constant factor just comes along. Add a short table of rules and you can handle most of mechanics:

Derivatives you will use
ddt tn=n tn−1,ddt ebt=b ebt,ddtln⁡t=1t,ddtsin⁡(bt)=bcos⁡(bt),ddtcos⁡(bt)=−bsin⁡(bt)\frac{d}{dt}\,t^n = n\,t^{n-1}, \qquad \frac{d}{dt}\,e^{bt} = b\,e^{bt}, \qquad \frac{d}{dt}\ln t = \frac{1}{t}, \qquad \frac{d}{dt}\sin(bt) = b\cos(bt), \qquad \frac{d}{dt}\cos(bt) = -b\sin(bt)
In words

d over dt t to the power n equals n t to the power n-1 , d over dt e to the power bt equals b e to the power bt , d over dt log t equals 1 over t , d over dt sine (bt) equals b cos (bt), d over dt cos (bt) equals minus b sine (bt)

Still, doing it once from the definition shows where the rules come from.

Worked example

Velocity from the definition

A cart's position is x(t)=2+3t−t2x(t) = 2 + 3t - t^2, with xx in metres and tt in seconds. Find v(t)v(t) from the limit definition, then find when and where the cart turns around.

Write the position a short time later

x(t+Δt)=2+3(t+Δt)−(t+Δt)2=2+3t+3Δt−t2−2t Δt−Δt2x(t + \Delta t) = 2 + 3(t + \Delta t) - (t + \Delta t)^2 = 2 + 3t + 3\Delta t - t^2 - 2t\,\Delta t - \Delta t^2.

Form the displacement

Δx=x(t+Δt)−x(t)=3Δt−2t Δt−Δt2\Delta x = x(t + \Delta t) - x(t) = 3\Delta t - 2t\,\Delta t - \Delta t^2.

Divide by Δt and take the limit

ΔxΔt=3−2t−Δt\dfrac{\Delta x}{\Delta t} = 3 - 2t - \Delta t. As Δt→0\Delta t \to 0 the last term vanishes, so v(t)=3−2tv(t) = 3 - 2t m/s. The power rule gives the same thing: ddt(2+3t−t2)=3−2t\frac{d}{dt}(2 + 3t - t^2) = 3 - 2t.

Find the turning point

The cart turns around when it is momentarily at rest: 3−2t=03 - 2t = 0 gives t=1.5t = 1.5 s. There, x(1.5)=2+4.5−2.25=4.25x(1.5) = 2 + 4.5 - 2.25 = 4.25 m. Before t=1.5t = 1.5 s, v>0v > 0 (moving toward +x+x); afterwards v<0v < 0.

Check with an average

Between t=1t = 1 s and t=2t = 2 s: x(1)=4x(1) = 4 m and x(2)=4x(2) = 4 m, so vave=0v_\text{ave} = 0. That fits: the interval is centred on the turning point, and the cart goes out and comes back.

Average velocity is not always the mean of two velocities#

It is tempting to compute an average velocity as (v(t1)+v(t2))/2\big(v(t_1) + v(t_2)\big)/2. MIT's notes are careful here. That shortcut gives the right answer only when the velocity changes linearly with time. In general, the average velocity is the displacement divided by the time interval, and nothing else.

Explore derivatives#

The simulation lets you draw any function and see its derivative (and integral) drawn live. Sketch a position curve and look at the velocity curve it produces.

Calculus Grapher. Simulation by PhET Interactive Simulations, University of Colorado Boulder, licensed under CC BY-NC 4.0 (https://phet.colorado.edu). Open full screen

Summary#

  • Position along a line: r⃗(t)=x(t) i^\vec r(t) = x(t)\,\hat i. Displacement Δx\Delta x is the change in position.
  • Average velocity vave=Δx/Δtv_\text{ave} = \Delta x / \Delta t is the slope of a secant on the x(t)x(t) graph.
  • Instantaneous velocity v=dx/dtv = dx/dt is the slope of the tangent, the limit of the average as Δt→0\Delta t \to 0.
  • The sign of vv gives the direction of motion. Where v=0v = 0 the object is momentarily at rest; it turns around there if vv changes sign.

Symbols on this page

Show the 14 symbols used here
Δ\Delta capital delta
A change or difference in a quantity, e.g. Δx = x₂ − x₁. Say it: “capital delta”.
ℓ\ell script l
A length or distance; ℓ_p is a physical distance and ℓ_c a comoving one. Say it: “ell”.
≡\equiv identical to
Is defined as (or is identically equal to). Say it: “is defined as”.
→\to arrow
Goes to (tends to), or becomes. Say it: “goes to”.
lim⁡\lim limit
Limit: the value approached as the variable written below approaches its target. Say it: “the limit”.
sin⁡\sin sine
Sine of an angle. Say it: “sine”.
cos⁡\cos cosine
Cosine of an angle. Say it: “cos”.
ln⁡\ln natural logarithm
Natural logarithm (base e ≈ 2.718). Say it: “log”.
v⃗\vec v vector arrow
A vector: a quantity with a size and a direction. Say it: “vector”.
ı^\hat\imath hat
A unit vector: a vector of length 1 that only gives a direction (î, r̂). Say it: “hat”.
a˙\dot a dot
Rate of change with time: ȧ = da/dt. Say it: “dot”.
HH H
The Hubble parameter H = ȧ/a: the expansion rate of the universe. Say it: “H”.
H0H_{0} Hubble constant
The Hubble constant: today's value of H, about 67–73 km/s/Mpc. Say it: “H nought”.
ℓc\ell_{c} comoving distance
A comoving distance: fixed as the universe expands, measured in coordinate units (Guth's notches). Say it: “ell c”.

Tap or click a symbol in a formula to see the same explanation. All symbols: symbols and notation.

Where this leads

In cosmology

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Check your understanding

  1. A runner completes one 400 m lap of a track in 80 s, ending at the starting line. What is the average velocity?
  2. On a graph of x(t)x(t), the instantaneous velocity at time tt is…
  3. If x(t)=4+2t2x(t) = 4 + 2t^2 (in metres, with tt in seconds), what is v(3 s)v(3\ \text{s})?
  4. The velocity component v(t)v(t) is negative. This means the object…
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