Kinematics is the description of motion, without yet asking what causes it. We start with the simplest case: an object moving back and forth along a straight line, treated as a single point.
As in Vectors, the first step is a coordinate system. In one dimension that means one axis: an origin, a positive direction, and a unit vector i^ pointing toward increasing x. Together with a clock, this is a reference frame.
The object's location at time t is given by its position coordinatex(t), a function of time that can be positive, zero or negative. Because the location relative to the origin has both a size and a direction, it is a vector, the position vector:
A time interval[t1,t2] has length Δt=t2−t1. The displacement during that interval is the change in position:
Displacement
Δr=r(t2)−r(t1)=(x(t2)−x(t1))i^≡Δxi^
In words
capital delta vector r equals vector r (t sub 2 ) minus vector r (t sub 1 ) equals (x(t sub 2 ) minus x(t sub 1 ) ) i hat is defined as capital delta x i hat
Displacement only depends on where the motion starts and ends, not on the path in between. A car that drives 3 km east and then 3 km back west has travelled 6 km, but its displacement is zero.
This is not the same as distance divided by time (that is the average speed). On a graph of x against t, vave is the slope of the straight line, the secant, joining the two points (t1,x(t1)) and (t2,x(t2)).
A speedometer does not show an average over an interval; it shows the velocity now. To get that, shrink the interval. As Δt gets smaller, the secant line through (t,x(t)) and (t+Δt,x(t+Δt)) turns into the tangent line at t. Its slope is the instantaneous velocity:
Instantaneous velocity
v(t)=Δt→0limΔtx(t+Δt)−x(t)=dtdx,v(t)=v(t)i^
In words
v(t) equals the limit as capital delta t goes to 0 of x(t plus capital delta t) minus x(t) over capital delta t equals dx over dt , vector v (t) equals v(t) i hat
In the language of calculus, velocity is the derivative of position with respect to time. Its sign tells you the direction: positive means moving toward +x, negative toward −x, and zero means momentarily at rest.
Move the sliders: t1 and t2 set the secant (dashed line). Bring t2 toward t1 and the secant turns into the tangent (dotted line).
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Position x(t) = x₀ + v₀t + ½bt². The graph is computed from the formula.
You rarely need to take the limit by hand. A constant has derivative zero, the derivative of a sum is the sum of the derivatives, and a constant factor just comes along. Add a short table of rules and you can handle most of mechanics:
d over dt t to the power n equals n t to the power n-1 , d over dt e to the power bt equals b e to the power bt , d over dt log t equals 1 over t , d over dt sine (bt) equals b cos (bt), d over dt cos (bt) equals minus b sine (bt)
Still, doing it once from the definition shows where the rules come from.
Worked example
Velocity from the definition
A cart's position is x(t)=2+3t−t2, with x in metres and t in seconds. Find v(t) from the limit definition, then find when and where the cart turns around.
Write the position a short time later
x(t+Δt)=2+3(t+Δt)−(t+Δt)2=2+3t+3Δt−t2−2tΔt−Δt2.
Form the displacement
Δx=x(t+Δt)−x(t)=3Δt−2tΔt−Δt2.
Divide by Δt and take the limit
ΔtΔx=3−2t−Δt. As Δt→0 the last term vanishes, so v(t)=3−2t m/s. The power rule gives the same thing: dtd(2+3t−t2)=3−2t.
Find the turning point
The cart turns around when it is momentarily at rest: 3−2t=0 gives t=1.5 s. There, x(1.5)=2+4.5−2.25=4.25 m. Before t=1.5 s, v>0 (moving toward +x); afterwards v<0.
Check with an average
Between t=1 s and t=2 s: x(1)=4 m and x(2)=4 m, so vave=0. That fits: the interval is centred on the turning point, and the cart goes out and comes back.
Average velocity is not always the mean of two velocities#
It is tempting to compute an average velocity as (v(t1)+v(t2))/2. MIT's notes are careful here. That shortcut gives the right answer only when the velocity changes linearly with time. In general, the average velocity is the displacement divided by the time interval, and nothing else.
The simulation lets you draw any function and see its derivative (and integral) drawn live. Sketch a position curve and look at the velocity curve it produces.