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Acceleration in one dimension

Acceleration as the rate of change of velocity, motion with constant acceleration, and getting velocity and position back by integration.

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Full reading path (2 pages)
  1. Vectors (8.01)
  2. Position and velocity in one dimension (8.01)
On this page · 4 sections
  1. Average and instantaneous acceleration
  2. Constant acceleration
  3. When the acceleration is not constant: integration
  4. Summary

Velocity tells us how fast position changes. Acceleration tells us how fast velocity changes. It is the quantity that Newton's second law will connect to forces, and the last ingredient we need to describe motion along a line.

Average and instantaneous acceleration#

We follow exactly the same steps as for velocity. Over a time interval Δt\Delta t the velocity changes by Δv=v(t+Δt)−v(t)\Delta v = v(t + \Delta t) - v(t). The average acceleration is

Average acceleration
aave=ΔvΔt,a⃗ave=aave i^a_\text{ave} = \frac{\Delta v}{\Delta t}, \qquad \vec a_\text{ave} = a_\text{ave}\,\hat i
In words

a sub ave equals capital delta v over capital delta t , vector a sub ave equals a sub ave i hat

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.4–4.6, Eq. (4.3.24)

measured in metres per second squared, m/s2\text{m/s}^2. On a graph of vv against tt, it is the slope of a secant line. Shrinking the interval to zero gives the slope of the tangent, the instantaneous acceleration:

Instantaneous acceleration
a(t)=lim⁡Δt→0v(t+Δt)−v(t)Δt=dvdt=d2xdt2a(t) = \lim_{\Delta t \to 0} \frac{v(t + \Delta t) - v(t)}{\Delta t} = \frac{dv}{dt} = \frac{d^2 x}{dt^2}
In words

a(t) equals the limit as capital delta t goes to 0 of v(t plus capital delta t) minus v(t) over capital delta t equals dv over dt equals d squared x over dt squared

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.4–4.6, Eqs. (4.3.25)–(4.3.27)

Since velocity is the derivative of position, acceleration is the second derivative of position. So if you know x(t)x(t), you get a(t)a(t) by differentiating twice. For example, x(t)=3+2t−4t3x(t) = 3 + 2t - 4t^3 gives v(t)=2−12t2v(t) = 2 - 12t^2 and a(t)=−24ta(t) = -24t, all in SI units.

Constant acceleration#

The most important special case is constant acceleration aa. A dropped stone near Earth's surface is close to it, with a=−g≈−9.8 m/s2a = -g \approx -9.8\ \text{m/s}^2 if +x+x points up. When aa is constant, the velocity changes by the same amount every second, so v(t)v(t) is a straight line:

Velocity, constant acceleration
v(t)=v0+a tv(t) = v_0 + a\,t
In words

v(t) equals v sub 0 plus a t

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.4–4.6, Sec. 4.5, Eq. (4.4.2)

Here is a useful way to see it. The change in velocity, a ta\,t, is the area under the a(t)a(t) graph, a rectangle of height aa and width tt.

The same idea gives the position. The displacement is the area under the v(t)v(t) graph. For constant acceleration that region is a rectangle (v0tv_0 t) plus a triangle (12⋅t⋅at\tfrac12 \cdot t \cdot a t), so

Position, constant acceleration
x(t)=x0+v0 t+12 a t2x(t) = x_0 + v_0\,t + \tfrac12\,a\,t^2
In words

x(t) equals x sub 0 plus v sub 0 t plus one half a t squared

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.4–4.6, Sec. 4.5.2, Eq. (4.4.9)

Differentiating this gives back v=v0+atv = v_0 + at, and differentiating again gives aa. The two descriptions agree.

A ball thrown upward at 12 m/s from 1.5 m, with a = −9.8 m/s². Where v(t) crosses zero, x(t) has its peak. Each curve is the slope of the one above it.
Worked example

A ball thrown upward

A ball is thrown straight up at 12 m/s12\ \text{m/s} from a hand 1.51.5 m above the ground. Ignore air resistance and take g=9.8 m/s2g = 9.8\ \text{m/s}^2. How high does it rise, and how fast is it moving when it hits the ground?

Choose coordinates

Origin at the ground, +x+x upward, t=0t = 0 at the throw. Then x0=1.5x_0 = 1.5 m, v0=+12 m/sv_0 = +12\ \text{m/s} and a=−9.8 m/s2a = -9.8\ \text{m/s}^2.

Time to the top

At the top, v=0v = 0: 0=12−9.8 ttop0 = 12 - 9.8\,t_\text{top}, so ttop=1.22t_\text{top} = 1.22 s.

Maximum height

x(ttop)=1.5+12(1.22)−12(9.8)(1.22)2=1.5+7.35=8.85x(t_\text{top}) = 1.5 + 12(1.22) - \tfrac12 (9.8)(1.22)^2 = 1.5 + 7.35 = 8.85 m above the ground.

When it lands

Set x(t)=0x(t) = 0: 4.9 t2−12 t−1.5=04.9\,t^2 - 12\,t - 1.5 = 0. The quadratic formula gives t=12+144+29.49.8=2.57t = \dfrac{12 + \sqrt{144 + 29.4}}{9.8} = 2.57 s. The other root is negative, before the throw, so we discard it.

Speed at impact

v=12−9.8(2.57)=−13.2 m/sv = 12 - 9.8(2.57) = -13.2\ \text{m/s}. The minus sign means it is moving downward, at 13.2 m/s13.2\ \text{m/s}, a bit faster than it was thrown, because it falls 1.5 m further than it rose from the hand.

When the acceleration is not constant: integration#

If aa changes with time, the formulas above no longer apply, but the area idea still works. Cut the time interval into thin slices. In each slice the velocity changes by about a Δta\,\Delta t. Adding up the slices and letting them shrink to zero turns the sum into an integral:

Velocity and position by integration
v(t)=v0+∫0ta(t′) dt′,x(t)=x0+∫0tv(t′) dt′v(t) = v_0 + \int_0^t a(t')\,dt', \qquad x(t) = x_0 + \int_0^t v(t')\,dt'
In words

v(t) equals v sub 0 plus the integral from 0 to t of a(t prime ) dt prime , x(t) equals x sub 0 plus the integral from 0 to t of v(t prime ) dt prime

Source: 8.01SC Course Notes, Chapter 4: One Dimensional Kinematics, Sections 4.4–4.6, Sec. 4.6, Eqs. (4.5.19)–(4.5.21)

Integration undoes differentiation. The one integral you need most often is the reverse of the power rule:

Power rule for integrals
∫0tt′ n dt′=t n+1n+1(n≠−1)\int_0^t t'^{\,n}\,dt' = \frac{t^{\,n+1}}{n+1} \qquad (n \neq -1)
In words

the integral from 0 to t of t prime to the power n dt prime equals t to the power n plus 1 over n plus 1 (n is not equal to minus 1)

Source: MIT 8.01SC Lesson 2: 1D Kinematics – Acceleration (2.1–2.5), segment 2.5 List of Useful Integrals
Worked example

Non-constant acceleration

An object moves with acceleration a(t)=6t−2a(t) = 6t - 2 (in m/s2\text{m/s}^2, with tt in seconds). At t=0t = 0 it is at x0=0x_0 = 0 with v0=1 m/sv_0 = 1\ \text{m/s}. Find its velocity and position at t=2t = 2 s.

Integrate the acceleration

v(t)=1+∫0t(6t′−2) dt′=1+3t2−2tv(t) = 1 + \int_0^t (6t' - 2)\,dt' = 1 + 3t^2 - 2t (m/s).

Integrate the velocity

x(t)=0+∫0t(1−2t′+3t′2) dt′=t−t2+t3x(t) = 0 + \int_0^t (1 - 2t' + 3t'^2)\,dt' = t - t^2 + t^3 (m).

Evaluate at t = 2 s

v(2)=1+12−4=9 m/sv(2) = 1 + 12 - 4 = 9\ \text{m/s} and x(2)=2−4+8=6x(2) = 2 - 4 + 8 = 6 m.

Check by differentiating

dxdt=1−2t+3t2=v(t)\dfrac{dx}{dt} = 1 - 2t + 3t^2 = v(t) ✓, and dvdt=6t−2=a(t)\dfrac{dv}{dt} = 6t - 2 = a(t) ✓.

The non-constant acceleration example, plotted from the formulas. Notice v(t) has its minimum where a(t) crosses zero.

Summary#

  • Acceleration is the rate of change of velocity: a=dv/dt=d2x/dt2a = dv/dt = d^2x/dt^2, the slope of the v(t)v(t) graph.
  • Speed increases when vv and aa have the same sign and decreases when they differ.
  • With constant aa: v=v0+atv = v_0 + at and x=x0+v0t+12at2x = x_0 + v_0 t + \tfrac12 a t^2.
  • In general, velocity is the area under a(t)a(t) and displacement is the area under v(t)v(t). Integration undoes differentiation.

Symbols on this page

Show the 9 symbols used here
Δ\Delta capital delta
A change or difference in a quantity, e.g. Δx = x₂ − x₁. Say it: “capital delta”.
≈\approx approximately equal
Is approximately equal to. Say it: “is approximately”.
≠\neq not equal
Is not equal to. Say it: “is not equal to”.
→\to arrow
Goes to (tends to), or becomes. Say it: “goes to”.
⋅\cdot dot
Times (multiplication). Between two vectors: the dot product. Say it: “times”.
∫\int integral
Integral: the sum of infinitely many small pieces, such as the area under a curve. Say it: “the integral of”.
lim⁡\lim limit
Limit: the value approached as the variable written below approaches its target. Say it: “the limit”.
v⃗\vec v vector arrow
A vector: a quantity with a size and a direction. Say it: “vector”.
ı^\hat\imath hat
A unit vector: a vector of length 1 that only gives a direction (î, r̂). Say it: “hat”.

Tap or click a symbol in a formula to see the same explanation. All symbols: symbols and notation.

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  5. A velocity component is negative and the acceleration component is positive. The object is…
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